Battle proof-of-concept mock-up (Unreal + AfterEffects):
Realtime:
Isometric animation:
Spine 2D anim:
Player character for a web game in development. Characters in this project are both used as isometric, pre-rendered characters (four directions), and 3/4 view pre-rendered, layered body parts for 2D skeletal animation in Spine 2D. 3D animations for the pre rendered isometric sprite sheet are partially made by hand and Mixamo. I've also printed a collection of the models in this project.